Event Program

1) Kindly note that event registration is required for access to plenary sessions, and additional booking is required for each breakout session.

2) Please use the links on this page to book ONE breakout session from Tuesday Morning, Tuesday Afternoon & Wednesday Morning breakout sessions.

3) Please note that breakout sessions may have limited seating - if your first preference is not available please pick another session.

4) Please note Casino Maltese dress code: no jeans, sneakers, tshirts or mini skirts are allowed. Men need to wear a collared shirt, and ideally a jacket.

Monday May 8th

Time Event Speaker(s) Venue
16:00 Registration, Welcome drinks and Exhibitor showcase   Casino Maltese
 17:00

Official Opening:

European Commissioner Helena Dalli

Casino Maltese
17:15 Panel Discussion
  • Carm Cachia – eSkills Foundation
  • Jeffrey Pullicino Orlando – National Skills Council
  • Ivan Filletti – GamingMalta
  • Grazio Grixti – Directorate for Digital Literacy and Transversal Skills
Casino Maltese
17:45 Keynotes
  • Alexander Pfeiffer: AI and Education
  • Tammie Schrader: Why Games?
  • Alex Grech: Young People and Information – It’s Complicated
Casino Maltese
18:45 Networking and close   Casino Maltese

Tuesday May 9th

TimeEventSpeaker(s)Venue
08:30Registration Casino Maltese
09:00Blockchain, AI & and Digital Agents: Unlocking the Potential of Game-Based Learning and AssessmentAlexander PfeifferCasino Maltese
 Teaching the Tough Stuff  – using Games to tackle some of our toughest social and cultural subjectsStephen ReidCasino Maltese
10:30Coffee Break Casino Maltese
11:00Relocation to Breakouts  
11:15TUESDAY MORNING BREAKOUT SESSIONS – BOOK  ONLY ONE MORNING SESSION  
BOOK THIS TUESDAY MORNING SESSION

Option 1: GIGA GAMES Multiplier event

Learn about Project GIGA, an Erasmus+ funded KA2 project which connects classroom teachers with game developers to create highly personalized games for student engagement in any subject.

Natalie Denk

Mark Azzopardi

Lauri Ahas

Heli Pispala-Tapio

Simon Wimmer

Klaus Conrad

 

Casino Maltese
 BOOK THIS TUESDAY MORNING SESSION

Option 2: AI in Practice – tools for educators

Using free tools such as Microsoft Immersive Reader and Reading Progress to showcase practical application of AI in education, and how it can significantly boost student engagement and learning outcomes, especially for educators struggling to create inclusive classrooms.

Nicos PaphitisValletta Design Cluster
BOOK THIS TUESDAY MORNING SESSION

Option 3: Learning through Play: The way Forward

Experiences from early years: how to integrate the curriculum with an evolving mindset through a cross curricular approach to make learning more meaningful.

NOTE: This workshop will be of particular interest to early years and primary educators)

Charmaine AttardValletta Design Cluster
 BOOK THIS TUESDAY MORNING SESSION

Option 4: Exploring AI in primary school

 

A real-life approach to environmental protection with robots and image recognition using simple block-based programming.

NOTE: This workshop will be of particular interest to policy and curriculum designers, as well as primary educators

Katja Eilerts

Sergej Stoetzer

Valletta Design Cluster
BOOK THIS TUESDAY MORNING SESSION

Option 5: Learning teamwork by developing video games

GameTeamDev: a practical approach to training critical softskills. Learn about the approach and experiences of how students learn critical 21st century skills through collaborative industry practices.

NOTE: This workshop will be of particular interest to tertiary educators and policy makers.

Jan Henrik Storgårds

Filip Bovin 

EC Rep Building
BOOK THIS TUESDAY MORNING SESSION

Option 6: Implementing games in the classroom

 

In this workshop attendees will gain hands on experience on evaluating games for the use in the classroom and learn about the different ways of implementing any type of game in the classroom, from non-digital games to entertainment video games and educational video games.

Andre ThomasValletta Design Cluster
BOOK THIS TUESDAY MORNING SESSION

Option 7: Regulating Emotions during game-based learning

This training workshop will assist teachers in promoting emotion regulation strategies during classroom games. Specific gamified elements can be found to be related to student anxiety, assessment induced stress and confidence.

Note: this workshop, based on Educational Neuroscience, is of particular importance to educators seeking to understand the impact of games on wellbeing,

Erika GaleaValletta Design Cluster
12:45Relocation to Casino Maltese  
13:00Lunch @ Casino Maltese + Exhibition and Networking Casino Maltese
14:00Relocation to Breakouts  
14:15AFTERNOON BREAKOUT SESSION – BOOK ONLY ONE AFTERNOON SESSION  
BOOK THIS TUESDAY AFTERNOON SESSION

Option1: Implementing Game Based Learning at scale – experiences from Washington State

Why is game based learning critical, and what are the practical considerations for schools and policy makers looking to implement a whole school approach.

NOTE: this workshop will be of particular interest to policy makers and school leaders, as well as educators looking to introduce game based learning in their schools.

Tammie SchraderCasino Maltese
BOOK THIS TUESDAY AFTERNOON SESSION

Option 2: Innovation in EdTech – Movement-based Learning & Whole Child Development

The purpose of this workshop is to demonstrate and explain how teachers/interventionists can design and deliver effective learning experiences using multimodal, embodied multisensory personalized learning games.

Simos Retalis


Valeria Aloizou
Valletta Design Cluster
BOOK THIS TUESDAY AFTERNOON SESSION

Option 3: The use of educational and socially assistive robots in autism education

Note: this workshop will be of particular interest to policy makers and educators involved in special ed.

Nikolaos FachantidisValletta Design Cluster
BOOK THIS TUESDAY AFTERNOON SESSION

Option 4: How online assessments can drive better learning outcomes, security and inclusivity – a case study

Online Assessments can drive better learning outcomes and optimize educator workflow, while also ensuring equity and fairness.  How the  advent of AI is also set to vastly change how we think about assessment.

Note: this workshop is of particular interest to policy makers, school leaders and educators in all age groups, but particularly secondary, post-secondary and higher education.

Patrik NilssenValletta Design Cluster (subject to change)
BOOK THIS TUESDAY AFTERNOON SESSION

Option 5: Teachers’ Maths Anxiety classroom management

This workshop unfolds children’s maths anxiety and teachers’ anxiety about teaching maths, such as characteristics, cognitive mechanisms, neurobiological markers and long-term consequences. It provides practical guidance to teachers, and is a key output of the Arithmós Project, funded by the Irish Research Council, a collaboration with Technological University Dublin

Note: this workshop, based on educational neuroscience, is of particular importance to any math educators.

Flavia H SantosValletta Design Cluster
BOOK THIS TUESDAY AFTERNOON SESSION

Option 6: Being constructive when teaching with AI

Technology has always accompanied and shadowed human progress…. until now.

Soon, humans may not only lead but will have to learn to follow.

Thus with the onset of Artificial Intelligence and a new era of intelligent autonomous machines that can think and lead:

·         How can humans survive in style at the onset of innovative transformation?

·         Can teachers prepare the current and future workers to learn to work alongside intelligent machines and profit from a novel way of working and thinking?

·         Should teachers be prepared for tomorrow with the technologies of today or prepared them for tomorrow with technologies that still do not exist?

The answer is very simple but profound: Focus on and enhance the qualities that make use human!

Patrick CamilleriEC Rep Building (subject to change)
15:00Relocation to Casino Maltese  
15:15Coffee Break  
15:45‘This War of Mine’ – from idea to education

Learn about how ‘This War of Mine’ became the first video game to be placed on the official school reading list in Poland
Konrad AdamczewskiCasino Maltese
16:30Close/Networking  

Wednesday May 10th

Time

Event

Speaker(s)

Venue

08:30

Registration

 

Casino Maltese

09:00

The Future of Education with AI

Nikolaos Fachantidis

Casino Maltese

 

AI and STEAM education

Gary Jones

Casino Maltese

 

Classroom challenges: low numeracy, maths anxiety and digital transformation

Flavia H Santos

Casino Maltese

10:30

Coffee Break

 

Casino Maltese

11:00

Relocation to Breakouts

 

 

11:15

MORNING BREAKOUT SESSIONS – BOOK ONLY ONE SESSION

 

 

BOOK THIS WEDNESDAY MORNING SESSION

Option 1 – Game Changers: Exploring the Ethical and Practical Implications of AI and Games in Education

This workshop will explore the practical and ethical aspects of both AI and Games in education,  clarifying the concepts and language used, and delving into the ethical and moral implications of various technologies and approaches.

Matthew Montebello

Vanessa Camilleri

Stephen Reid

Klaus Conrad

 

Casino Maltese

BOOK THIS WEDNESDAY MORNING SESSION

Option 2: Practical Games – Exploring Minecraft as an immersive Game Based Learning Environment

This workshop will highlight how Minecraft can be used in a variety of highly engaging ways to deliver an immersive game-based learning experience that captivates and motivates learners of all ages.

Nicos Paphitis

Valletta Design Cluster

BOOK THIS WEDNESDAY MORNING SESSION

Option 3: Let’s make a game. An interactive coding lesson with Awi and Aoz Studio.

Build a fully functional game in real-time with the power of AI and AOZ Studio – a freely available development environment designed for education.

NOTE: This workshop will be of particular interest to educators with a practical IT background and game developers. Non-technical educators are welcome to participate and help design the game.

François Lionet

Valletta Design Cluster

BOOK THIS WEDNESDAY MORNING SESSION

Option 4: Build your City: Using real robots to develop an interactive game for primary school mathematics

 

Focused on algorithmic thinking, routes, nets, and logic.

NOTE: This workshop will be of particular interest to policy and curriculum designers, as well as primary educators

Katja Eilerts

Sergej Stoetzer

Valletta Design Cluster

BOOK THIS WEDNESDAY MORNING SESSION

Option 5: E-sports – an effective approach to student engagement

Learn how e-sports can help foster student engagement, while allowing students to learn 21st century skills that are often lacking in traditional education approaches.

NOTE: This workshop will be of particular interest to policy makers at all levels of education, as well as school leaders looking to understand how to implement effective e-sports solutions in their schools.  

Rasmus Sandström

Boas Bäckström

Bryan Dickens

 

EC Rep Building

BOOK THIS WEDNESDAY MORNING SESSION

Option 6: Teaching and Learning about AI through Digital Games – Institute of Game Studies, University of Malta, followed by Innovation in EdTech – Movement-based Learning & Whole Child Development

This session will be made up of 2 sessions: in the first we will look at work from the Institute of Digital Games at the University of Malta related to teaching and learning AI through digital games, while the second part will be provided by Simon Renalis from KINEMS, looking to demonstrate and explain how teachers/interventionists can design and deliver effective learning experiences using multimodal, embodied multisensory personalized learning games. (note that this is a repeat of the presentation from Tuesday afternoon)

Iro Voulgari

Simos Retalis


Valeria Aloizou

Valletta Design Cluster (subject to change)

BOOK THIS WEDNESDAY MORNING SESSION

Option 7: Regulating Emotions during game-based learning

This training workshop will assist teachers in promoting emotion regulation strategies during classroom games. Specific gamified elements can be found to be related to student anxiety, assessment induced stress and confidence.  (note: this is a repeat of the session from Tuesday)

Note: this workshop, based on Educational Neuroscience, is of particular importance to educators seeking to understand the impact of games on wellbeing,

Erika Galea

Valletta Design Cluster

12:45

Relocation to Casino Maltese

 

 

13:00

Lunch @ Casino Maltese + Exhibition and Networking

 

Casino Maltese

14:00

Relocation to Breakouts

 

 

14:15

Assessment in the age of Artificial Intelligence and Digital Transformation

A look ahead at how assessment approaches and techniques need to change in the age of artificial intelligence, and the opportunities that fundamental digital transformation can bring to education.

Patrik Nilssen

Casino Maltese

15:15

Coffee Break

 

 

15:45

Concluding Panel

 

Casino Maltese

16:00

Close/Networking