Time | Event | Speaker(s) | Venue |
16:00 | Registration, Welcome drinks and Exhibitor showcase | Casino Maltese | |
17:00 |
Official Opening: |
European Commissioner Helena Dalli |
Casino Maltese |
17:15 | Panel Discussion |
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Casino Maltese |
17:45 | Keynotes |
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Casino Maltese |
18:45 | Networking and close | Casino Maltese |
Time | Event | Speaker(s) | Venue |
08:30 | Registration | Casino Maltese | |
09:00 | Blockchain, AI & and Digital Agents: Unlocking the Potential of Game-Based Learning and Assessment | Alexander Pfeiffer | Casino Maltese |
Teaching the Tough Stuff – using Games to tackle some of our toughest social and cultural subjects | Stephen Reid | Casino Maltese | |
10:30 | Coffee Break | Casino Maltese | |
11:00 | Relocation to Breakouts | ||
11:15 | TUESDAY MORNING BREAKOUT SESSIONS – BOOK ONLY ONE MORNING SESSION | ||
BOOK THIS TUESDAY MORNING SESSION | Option 1: GIGA GAMES Multiplier event Learn about Project GIGA, an Erasmus+ funded KA2 project which connects classroom teachers with game developers to create highly personalized games for student engagement in any subject. | Natalie Denk Mark Azzopardi Lauri Ahas Heli Pispala-Tapio Simon Wimmer Klaus Conrad
| Casino Maltese |
BOOK THIS TUESDAY MORNING SESSION | Option 2: AI in Practice – tools for educators Using free tools such as Microsoft Immersive Reader and Reading Progress to showcase practical application of AI in education, and how it can significantly boost student engagement and learning outcomes, especially for educators struggling to create inclusive classrooms. | Nicos Paphitis | Valletta Design Cluster |
BOOK THIS TUESDAY MORNING SESSION | Option 3: Learning through Play: The way Forward Experiences from early years: how to integrate the curriculum with an evolving mindset through a cross curricular approach to make learning more meaningful. NOTE: This workshop will be of particular interest to early years and primary educators) | Charmaine Attard | Valletta Design Cluster |
BOOK THIS TUESDAY MORNING SESSION | Option 4: Exploring AI in primary school
A real-life approach to environmental protection with robots and image recognition using simple block-based programming. NOTE: This workshop will be of particular interest to policy and curriculum designers, as well as primary educators | Katja Eilerts Sergej Stoetzer | Valletta Design Cluster |
BOOK THIS TUESDAY MORNING SESSION | Option 5: Learning teamwork by developing video games GameTeamDev: a practical approach to training critical softskills. Learn about the approach and experiences of how students learn critical 21st century skills through collaborative industry practices. NOTE: This workshop will be of particular interest to tertiary educators and policy makers. | Jan Henrik Storgårds Filip Bovin | EC Rep Building |
BOOK THIS TUESDAY MORNING SESSION | Option 6: Implementing games in the classroom
In this workshop attendees will gain hands on experience on evaluating games for the use in the classroom and learn about the different ways of implementing any type of game in the classroom, from non-digital games to entertainment video games and educational video games. | Andre Thomas | Valletta Design Cluster |
BOOK THIS TUESDAY MORNING SESSION | Option 7: Regulating Emotions during game-based learning This training workshop will assist teachers in promoting emotion regulation strategies during classroom games. Specific gamified elements can be found to be related to student anxiety, assessment induced stress and confidence. Note: this workshop, based on Educational Neuroscience, is of particular importance to educators seeking to understand the impact of games on wellbeing, | Erika Galea | Valletta Design Cluster |
12:45 | Relocation to Casino Maltese | ||
13:00 | Lunch @ Casino Maltese + Exhibition and Networking | Casino Maltese | |
14:00 | Relocation to Breakouts | ||
14:15 | AFTERNOON BREAKOUT SESSION – BOOK ONLY ONE AFTERNOON SESSION | ||
BOOK THIS TUESDAY AFTERNOON SESSION | Option1: Implementing Game Based Learning at scale – experiences from Washington State Why is game based learning critical, and what are the practical considerations for schools and policy makers looking to implement a whole school approach. NOTE: this workshop will be of particular interest to policy makers and school leaders, as well as educators looking to introduce game based learning in their schools. | Tammie Schrader | Casino Maltese |
BOOK THIS TUESDAY AFTERNOON SESSION | Option 2: Innovation in EdTech – Movement-based Learning & Whole Child Development The purpose of this workshop is to demonstrate and explain how teachers/interventionists can design and deliver effective learning experiences using multimodal, embodied multisensory personalized learning games. | Simos Retalis Valeria Aloizou | Valletta Design Cluster |
BOOK THIS TUESDAY AFTERNOON SESSION | Option 3: The use of educational and socially assistive robots in autism education Note: this workshop will be of particular interest to policy makers and educators involved in special ed. | Nikolaos Fachantidis | Valletta Design Cluster |
BOOK THIS TUESDAY AFTERNOON SESSION | Option 4: How online assessments can drive better learning outcomes, security and inclusivity – a case study Online Assessments can drive better learning outcomes and optimize educator workflow, while also ensuring equity and fairness. How the advent of AI is also set to vastly change how we think about assessment. Note: this workshop is of particular interest to policy makers, school leaders and educators in all age groups, but particularly secondary, post-secondary and higher education. | Patrik Nilssen | Valletta Design Cluster (subject to change) |
BOOK THIS TUESDAY AFTERNOON SESSION | Option 5: Teachers’ Maths Anxiety classroom management This workshop unfolds children’s maths anxiety and teachers’ anxiety about teaching maths, such as characteristics, cognitive mechanisms, neurobiological markers and long-term consequences. It provides practical guidance to teachers, and is a key output of the Arithmós Project, funded by the Irish Research Council, a collaboration with Technological University Dublin Note: this workshop, based on educational neuroscience, is of particular importance to any math educators. | Flavia H Santos | Valletta Design Cluster |
BOOK THIS TUESDAY AFTERNOON SESSION | Option 6: Being constructive when teaching with AI Technology has always accompanied and shadowed human progress…. until now. Soon, humans may not only lead but will have to learn to follow. Thus with the onset of Artificial Intelligence and a new era of intelligent autonomous machines that can think and lead: · How can humans survive in style at the onset of innovative transformation? · Can teachers prepare the current and future workers to learn to work alongside intelligent machines and profit from a novel way of working and thinking? · Should teachers be prepared for tomorrow with the technologies of today or prepared them for tomorrow with technologies that still do not exist? The answer is very simple but profound: Focus on and enhance the qualities that make use human! | Patrick Camilleri | EC Rep Building (subject to change) |
15:00 | Relocation to Casino Maltese | ||
15:15 | Coffee Break | ||
15:45 | ‘This War of Mine’ – from idea to education Learn about how ‘This War of Mine’ became the first video game to be placed on the official school reading list in Poland | Konrad Adamczewski | Casino Maltese |
16:30 | Close/Networking |
Event | Speaker(s) | Venue | |
08:30 | Registration |
| Casino Maltese |
09:00 | The Future of Education with AI | Nikolaos Fachantidis | Casino Maltese |
AI and STEAM education | Gary Jones | Casino Maltese | |
Classroom challenges: low numeracy, maths anxiety and digital transformation | Flavia H Santos | Casino Maltese | |
10:30 | Coffee Break |
| Casino Maltese |
11:00 | Relocation to Breakouts |
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11:15 | MORNING BREAKOUT SESSIONS – BOOK ONLY ONE SESSION |
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BOOK THIS WEDNESDAY MORNING SESSION | Option 1 – Game Changers: Exploring the Ethical and Practical Implications of AI and Games in Education This workshop will explore the practical and ethical aspects of both AI and Games in education, clarifying the concepts and language used, and delving into the ethical and moral implications of various technologies and approaches. | Matthew Montebello Vanessa Camilleri Stephen Reid Klaus Conrad
| Casino Maltese |
BOOK THIS WEDNESDAY MORNING SESSION | Option 2: Practical Games – Exploring Minecraft as an immersive Game Based Learning Environment This workshop will highlight how Minecraft can be used in a variety of highly engaging ways to deliver an immersive game-based learning experience that captivates and motivates learners of all ages. | Nicos Paphitis | Valletta Design Cluster |
BOOK THIS WEDNESDAY MORNING SESSION | Option 3: Let’s make a game. An interactive coding lesson with Awi and Aoz Studio. Build a fully functional game in real-time with the power of AI and AOZ Studio – a freely available development environment designed for education. NOTE: This workshop will be of particular interest to educators with a practical IT background and game developers. Non-technical educators are welcome to participate and help design the game. | François Lionet | Valletta Design Cluster |
BOOK THIS WEDNESDAY MORNING SESSION | Option 4: Build your City: Using real robots to develop an interactive game for primary school mathematics
Focused on algorithmic thinking, routes, nets, and logic. NOTE: This workshop will be of particular interest to policy and curriculum designers, as well as primary educators | Katja Eilerts Sergej Stoetzer | Valletta Design Cluster |
BOOK THIS WEDNESDAY MORNING SESSION | Option 5: E-sports – an effective approach to student engagement Learn how e-sports can help foster student engagement, while allowing students to learn 21st century skills that are often lacking in traditional education approaches. NOTE: This workshop will be of particular interest to policy makers at all levels of education, as well as school leaders looking to understand how to implement effective e-sports solutions in their schools. | Rasmus Sandström Boas Bäckström Bryan Dickens
| EC Rep Building |
BOOK THIS WEDNESDAY MORNING SESSION | Option 6: Teaching and Learning about AI through Digital Games – Institute of Game Studies, University of Malta, followed by Innovation in EdTech – Movement-based Learning & Whole Child Development This session will be made up of 2 sessions: in the first we will look at work from the Institute of Digital Games at the University of Malta related to teaching and learning AI through digital games, while the second part will be provided by Simon Renalis from KINEMS, looking to demonstrate and explain how teachers/interventionists can design and deliver effective learning experiences using multimodal, embodied multisensory personalized learning games. (note that this is a repeat of the presentation from Tuesday afternoon) | Iro Voulgari Simos Retalis
| Valletta Design Cluster (subject to change) |
BOOK THIS WEDNESDAY MORNING SESSION | Option 7: Regulating Emotions during game-based learning This training workshop will assist teachers in promoting emotion regulation strategies during classroom games. Specific gamified elements can be found to be related to student anxiety, assessment induced stress and confidence. (note: this is a repeat of the session from Tuesday) Note: this workshop, based on Educational Neuroscience, is of particular importance to educators seeking to understand the impact of games on wellbeing, | Erika Galea | Valletta Design Cluster |
12:45 | Relocation to Casino Maltese |
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13:00 | Lunch @ Casino Maltese + Exhibition and Networking |
| Casino Maltese |
14:00 | Relocation to Breakouts |
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14:15 | Assessment in the age of Artificial Intelligence and Digital Transformation A look ahead at how assessment approaches and techniques need to change in the age of artificial intelligence, and the opportunities that fundamental digital transformation can bring to education. | Patrik Nilssen | Casino Maltese |
15:15 | Coffee Break |
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15:45 | Concluding Panel |
| Casino Maltese |
16:00 | Close/Networking |
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